Playing the game

Imagine, a football match, no matter what code, scores are level and only a few minutes to full time, anybody’s game and the players are tiring after a hard fought match and running on adrenalin. As a spectator you are also pumping adrenalin as the excitement builds up. You know the game can be won or lost because of a poor refereeing decision, a momentary loss of concentration by one player or tired legs not responding as the player would want. No matter who wins you would call it a good game because it was exciting and got your adrenalin going, remember that at the start of the game you did not know the result. But what if you had recorded the game to watch at a convenient time and before you got to watch it someone told you the score, would you still have the same interest in watching it, the excitement would be missing even if you did watch, wouldn’t it?

What has this got to do with the game we play? You have 10 minutes playing time left before you got to logoff and you want to sell some stuff or level up. You only need a few exp for your target or sell some stuff so you can buy that better wep or armour. OK there’s not much you can do about the xp except really go for it, and as you get closer excitement builds and adrenalin flows, you are selling stuff and getting a good price, only a couple of hundred gp to go.

Up pops a random event and you have to burst balloons, catch cooked fish for a pesky cat ( I would love to kill that cat!) or grab a twin sister, and then “update in 2:29 minutes”. You could still do it except for a ‘poor refereeing or lapse in concentration or tired legs’ brings your plan undone. When you logon next you would still have the interest but without the excitement of achieving your goal.

Yeah, sure you could buy gp but what is the point when you lose out on the sense of achievement and the excitement of getting close to your target, that is what playing the game is all about really.

 

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